We commonly use the term “soon” when referring to Blizzard releases, because we know that no matter how hard we’re working to reach a target, we’re not going to compromise and launch a game before it’s ready. For Diablo III, we were aiming to launch by the end of 2011. As we’re announcing globally today, our new target for the game is early 2012.
While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.
The upside of today’s announcement is that we will be running the beta test longer than we initially planned, which will allow us to invite more of you who have opted in.
For those taking on the Diableard challenge, we salute you -- and now fear for your well-being and personal hygiene. We hereby issue an official reprieve to all Diableard participants, including Blizzard employees, if you want to trim or otherwise manage the lower half of your face. We’d still love to see your beardly achievements, and we look forward to seeing more of your efforts as we move into 2012, but not to the detriment of your workplaces and significant others.
Thank you everyone for your support and anticipation for Diablo III. We’re still moving ahead at full pace, and we’ll be keeping you fully informed of any news and developments here at Diablo3.com, including the specific release date when the time comes, so stay tuned.
Friday, September 23, 2011
Wednesday, September 21, 2011
Friends That Slay Together, Stay Together
Most importantly, although monsters get tougher as additional friends come to help bash the demonic hell spawn lumbering toward you, you’ll kill more monsters faster as long as you stick together, which means playing with others is going to result in more loot for each player.
Co-op gameplay comes in three varieties designed to allow you to quickly create groups and come together in Sanctuary.
Call on your friends.
There is no faster or easier way to group up with other players in Diablo III than making a party of character level friends or Real ID friends. With a couple of clicks you’ll be able to invite people to your current game, join your friends' games, or broadcast to all of your friends that you’re looking for more. Anyone who sees your broadcast can accept the offer with one click and automatically be added to your game. As you and your friends join one another, the game seamlessly adjusts the difficulty of enemies so your group can get right to work, and by clicking on a friend’s banner in town you’ll be instantly transported to their location to add your sword or spells to the current battle.
Take it public.
Diablo III includes a robust public game finder for those times when you’re looking to meet some new adventurers. This feature will bring you together with players based on their level and the part of the game they’re looking to play through. By opening up your game to the public, anyone playing Diablo III can choose the Public Games option and automatically be placed in your game to help on the current quest. This is a perfect option for those looking to benefit from the increased killing speed of a full party, but who may not have any friends on at the time. It’s also a great way to make new friends! By using the Recent list in the Social window, you can see everyone you’ve recently played with and -- if you enjoyed slaughtering monsters with them -- send them a friend invite.
So you wanna fight?
That’s all you had to say! Simply create a party and choose Versus (rather than Campaign) as your game type. If you don’t have a specific friend to fight when you choose a player-vs.-player experience, the game will automatically group you with others who wish to do battle together in the PvP arenas based on level and skill. The matchmaking system will rapidly get you exchanging blows for the fast, fun, and furious PvP action.
There’s nothing better in Diablo III than standing shoulder-to-shoulder with other players and bringing the pain to Diablo’s minions, unless it’s going toe-to-toe with each other!
The Diablo III Beta Is Now Live
If you have a beta license, you are free to show, share, or talk about any portion of the beta content to which you have access, as this beta test is not confidential.
We’d like to remind those looking forward to an invite to be wary of phishing attempts. If you believe you’ve received an invite to the Diablo III beta test, it’s best to refrain from clicking on any links in the email, and instead log in to your Battle.net account to see if a Diablo III beta game account was granted. Or, if you were sent a key, attempt to add it manually by going to the Add or Upgrade a Game section of the Battle.net account management page.
For those who have received an invite to the beta test, we thank you for helping us test out our server stability and hardware. For those of you still hoping for an invite, we wish you the best of luck and hope you’ll keep an eye out for some of the beta-key giveaways and promotions we’ll have right here on the Diablo III community site.
For more information, please see the beta opt-in announcement and FAQ.
Tuesday, September 20, 2011
Diablo 3 - Co-op Beta Footage - Act 1 GamePlay Videos
Diablo 3 - Co-op Beta Footage - Act 1 - Part 1
Diablo 3 - Co-op Beta Footage - Act 1 - Part 2
Diablo 3 - Co-op Beta Footage - Act 1 - Part 3
Diablo 3 News Attack - Demon Hunter Changes, Beta Eligibility, New graphics, Latency
On this episode, Flux and Elly recap a very busy week of news. Topics include leaked screenshots of most of the weapons and armor in the game, Blizzard announces PayPal for their B.net Bobby Bucks™ transaction service and Chinese future gold farmers are irate, the magical new technology removes lag and latency from Diablo III PvM play, news that the Diablo 3 Beta "lottery" will NOT be restricted just to Starcraft 2 and World of Warcraft players, new details about the Diablo 3 stash, the major changes to the Demon Hunter, and other class skill layouts, new Diablo 3 merchandise revealed, our new Diablo 3 markets site is launched, and more.
The Diablo III Community Site Levels Up
It’s been a mere three weeks since we officially introduced this brand-new website to the Diablo III community, leading up to the much-anticipated game launch. Well, friends, the community site has leveled up and now offers you a host of new features and information.
Firstly, you’ll want to make sure you check out the expanded Game section. Most notably you’ll see a new button called “What’s New in Diablo III?” Whether you’ve been intently following news of the game over the years, or it’s your first time visiting the community site, this section will get you well acquainted with the Diablo series and where the third installment fits in its evolution. Be sure to check out the comprehensive review of Runestones, followers, crafting/artisans, and more in the “What’s New in Diablo III?” section.
Until you get your mittens on a freshly baked copy of Diablo III, you’ll want to make use of the class Skill Calculator. You can use this calculator to explore unique builds for your favored class by selecting active skills, Runestones, and passive skills. If you think you’ve found the deadliest combination for your class, be sure to export your build and spread the word! This feature will allow you to share your creations with your Facebook friends and Twitter followers with the click of a button, or anywhere else on the web you’d like by copying the unique URL.
We hope this expanded set of community site features helps whet your appetite for Diablo III’s gameplay and story. And for those of you anxiously awaiting a beta invite, explore the new website content carefully, as you may even find a sneak peek of some non-beta content. Let us know what you think by visiting the Website Features forum and stay tuned for additional expansions of the Diablo III community site. We have a lot more in store for you, including an in-depth look at items and artisans, coming soon!
Wednesday, September 7, 2011
Diablo III Beta Opt-In and FAQ
Interested in signing up for an advance look at Diablo’s coming invasion of Sanctuary? To be eligible to participate in the Diablo III beta test, you need an active Battle.net account with any Blizzard game title attached to it. If you don’t already have an account, it’s easy to create one. Once you’ve set up a Battle.net account, or if you’ve already got one, you can access it by visiting http://us.battle.net/en/ and clicking the Account button on the upper right. Then, to opt into the beta, just click the Games & Codes section of your Account Management page, and then select the Beta Profile Settings option from the drop-down menu. You’ll be prompted to download the System Check beta opt-in application; running it will opt you in to the Diablo III beta. If your system specifications change, you can run the System Check application again to update your information.
While running the System Check application doesn’t guarantee you a place in the Diablo III beta, we wish you luck and hope to see you in Sanctuary.
FAQ:
How are beta test participants selected from the opt-in pool?
Beta testers are chosen according to their system specifications and other factors, including an element of luck. Our goal is to have a good variety of system types to best test compatibility.
Will there be any other ways to get into the beta besides the opt-in?
We’ll very likely be providing beta entry giveaways through various promotions on our sites, as well as through our official fansites. We’ll have information available on these promotions as they approach.
How many players do you plan to invite to the beta test?
The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll invite more.
What game content will be available in the beta?
You’ll be able to try out all five character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral.
Will the PvP arenas be available in the beta?
We don’t plan to include the PvP arenas in the beta test.
How long will the beta test last?
We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.
Will the Diablo III Auction House be available in the beta?
We currently plan to test the functionality of the Diablo III gold-based auction house sometime after the initial beta launch.
Will Mac users be able to participate in the beta?
Yes, Mac users will be able to participate in the beta at the same time as Windows users.
While running the System Check application doesn’t guarantee you a place in the Diablo III beta, we wish you luck and hope to see you in Sanctuary.
FAQ:
How are beta test participants selected from the opt-in pool?
Beta testers are chosen according to their system specifications and other factors, including an element of luck. Our goal is to have a good variety of system types to best test compatibility.
Will there be any other ways to get into the beta besides the opt-in?
We’ll very likely be providing beta entry giveaways through various promotions on our sites, as well as through our official fansites. We’ll have information available on these promotions as they approach.
How many players do you plan to invite to the beta test?
The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll invite more.
What game content will be available in the beta?
You’ll be able to try out all five character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral.
Will the PvP arenas be available in the beta?
We don’t plan to include the PvP arenas in the beta test.
How long will the beta test last?
We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.
Will the Diablo III Auction House be available in the beta?
We currently plan to test the functionality of the Diablo III gold-based auction house sometime after the initial beta launch.
Will Mac users be able to participate in the beta?
Yes, Mac users will be able to participate in the beta at the same time as Windows users.
HOW TO SIGN UP FOR DIABLO3 BETA!!
- Go to Battle.net
- In the upper right, either Log In to your existing account or Create a New Account.
- In the upper right, click on "Account".
- On the right, under the green button that says Add a Game, click "Beta Profile Settings".
- Download and run the Beta Opt-In Application.
- Under "Beta Test I'm Interested In", choose the universes that you are interested in, including Diablo Universe (for the Diablo III beta).
- Click "Update Preferences".
Saturday, September 3, 2011
Diablo 3 Gameplay Videos
Diablo 3 Gameplay Video Part 1 *High Quality*
Diablo 3 Gameplay Video Part 2 *High Quality*
Caldeum
Caldeum was once the proudest city in all of Kehjistan, the trade capital of the entire world. Caldeum was never seen as the heart of the empire, even though it rivaled Viz-jun, and later Kurast, in size, and those who called Caldeum their home liked it that way. Even when the Mage Clan Wars erupted, the battles were never tolerated to affect trade in Caldeum, for while politics and magic may be important, trifling with trade is a serious matter. Let Kurast see itself as the center of the world, they would say. We'll keep our free exchange of goods, currency, and ideas, thank you very much.
But the pride I once held in this great city has become tarnished and dull. In looking back on it all, now, I would have to say that this rot infecting our city started when a good number of Kurast's nobles fled their homes and took up residence in Caldeum. I have heard all the horrific and unbelievable rumors as to why they fled their great city, but the reasons did not concern us. It was their attitude that held our concern. As relief at being safe from whatever drove them here faded, their mood changed to entitlement and then, ultimately, to arrogance. They had no trouble demanding their "rightful" place on the trade consortium council governing our city, and they were prepared to use their wealth to hire the mercenaries needed to see their ambitions through.
I was initially dubious when the emperor of Kehjistan emerged to confront this quickly deteriorating situation. But the charm, leadership, and intelligence that he brought to bear as he quickly resolved the conflict between our council and the Kurast nobles were nothing less than masterful. When the people fully supported him in his role as our emperor, I saw this achievement as nothing short of a miracle. Though we had always been part of the empire of Kehjistan, and therefore under his rule, we had always behaved as if we were a free entity, beholden to no one but ourselves. It truly seemed at the time that catastrophe had been averted, but now it has become all too apparent that it was merely hidden beneath a thin veneer of civility.
This veneer began to shred when Emperor Hakan became ill. His influence started to wane, and the mood in Caldeum changed with his health. As he got worse, so did our once fair city.
When he died and his ineffectual child heir took the throne, Caldeum began to circle the abyss. Our list of ills seems never-ending: the state of our downtrodden and the slums they are forced to live in, our incompetent leadership, the reemergence of the intolerant Zakarum, and their quarrels with our mage class...I could go on for pages.
It is all too much for one to bear, really.
But the pride I once held in this great city has become tarnished and dull. In looking back on it all, now, I would have to say that this rot infecting our city started when a good number of Kurast's nobles fled their homes and took up residence in Caldeum. I have heard all the horrific and unbelievable rumors as to why they fled their great city, but the reasons did not concern us. It was their attitude that held our concern. As relief at being safe from whatever drove them here faded, their mood changed to entitlement and then, ultimately, to arrogance. They had no trouble demanding their "rightful" place on the trade consortium council governing our city, and they were prepared to use their wealth to hire the mercenaries needed to see their ambitions through.
I was initially dubious when the emperor of Kehjistan emerged to confront this quickly deteriorating situation. But the charm, leadership, and intelligence that he brought to bear as he quickly resolved the conflict between our council and the Kurast nobles were nothing less than masterful. When the people fully supported him in his role as our emperor, I saw this achievement as nothing short of a miracle. Though we had always been part of the empire of Kehjistan, and therefore under his rule, we had always behaved as if we were a free entity, beholden to no one but ourselves. It truly seemed at the time that catastrophe had been averted, but now it has become all too apparent that it was merely hidden beneath a thin veneer of civility.
This veneer began to shred when Emperor Hakan became ill. His influence started to wane, and the mood in Caldeum changed with his health. As he got worse, so did our once fair city.
When he died and his ineffectual child heir took the throne, Caldeum began to circle the abyss. Our list of ills seems never-ending: the state of our downtrodden and the slums they are forced to live in, our incompetent leadership, the reemergence of the intolerant Zakarum, and their quarrels with our mage class...I could go on for pages.
It is all too much for one to bear, really.
Borderlands
After my encounter with the savage dune thresher (see Encounter with Burrowing Death, entry 004), one might think it natural were I hesitant to venture into the wastes surrounding Caldeum. Those who have set foot upon the Borderlands' burning yellow landscape and looked out upon its miles of barren sand roiling with terrible wildlife would surely agree with this sentiment.
It was not always thus. In years past, I could have ventured forth with no concern for my safety. Though the Borderlands are among the most savage habitats in our world, even these deadly lands were no match for the superior resolve of Caldeum in its prime.
The Borderlands were originally devoid of any but the most hardened (some would say crazed) prospectors until the great military city of Lut Bahadur (literally, "city of the gate") was built to keep the lacuni in their cliff dwellings safely away from Caldeum. Lut Bahadur's solitary watch over the desolate wastes came to an end four hundred years ago when precious ore was discovered in the region known as the Stinging Winds. The town of Alcarnus was quickly established as the center of all mining in the area, with several other smaller settlements springing up in its wake. When the Dahlgur oasis was discovered and a third town was erected there, Caldeum's dominance over the Borderlands was complete. The Borderlands could reliably depend on fresh supplies of food and water from Dahlgur's caravans, protected by the might of Caldeum's Dune Guard.
But Hakan II, our young and inexperienced sovereign, has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. Now, no caravan is safe, and refugees from the Borderlands beat against the gates of Caldeum in an endless wave of displaced humanity, desperate for the salvation our city once provided. I have spoken with many of these poor folk at length, and the tales they share would give even the most stalwart adventurer pause. Though their stories of a secret cult intent on raising a demonic army are obviously embellished due to their lack of knowledge pertaining to such things, their hysteria and suffering have convinced me that something terrible indeed stalks the Borderlands.
It was not always thus. In years past, I could have ventured forth with no concern for my safety. Though the Borderlands are among the most savage habitats in our world, even these deadly lands were no match for the superior resolve of Caldeum in its prime.
The Borderlands were originally devoid of any but the most hardened (some would say crazed) prospectors until the great military city of Lut Bahadur (literally, "city of the gate") was built to keep the lacuni in their cliff dwellings safely away from Caldeum. Lut Bahadur's solitary watch over the desolate wastes came to an end four hundred years ago when precious ore was discovered in the region known as the Stinging Winds. The town of Alcarnus was quickly established as the center of all mining in the area, with several other smaller settlements springing up in its wake. When the Dahlgur oasis was discovered and a third town was erected there, Caldeum's dominance over the Borderlands was complete. The Borderlands could reliably depend on fresh supplies of food and water from Dahlgur's caravans, protected by the might of Caldeum's Dune Guard.
But Hakan II, our young and inexperienced sovereign, has seen fit to withdraw the support of Caldeum from the wastes and leave those who live there to their own devices. Now, no caravan is safe, and refugees from the Borderlands beat against the gates of Caldeum in an endless wave of displaced humanity, desperate for the salvation our city once provided. I have spoken with many of these poor folk at length, and the tales they share would give even the most stalwart adventurer pause. Though their stories of a secret cult intent on raising a demonic army are obviously embellished due to their lack of knowledge pertaining to such things, their hysteria and suffering have convinced me that something terrible indeed stalks the Borderlands.
New Tristram
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-piTFrJo1Dvhm-Tu-xupBPvSVfRwQOuchXiyatfYMIA2Ip_p2kZPlVhUq9c8AKQjyLwWrrrO9PPXL5j3DUvgZPHwF_54GKkmhFHQWp3L0UpNbqrYUX1Dm1GEL1WAJgUk8FVRmOp3M4CAb/s1600/403126_0.jpg)
New Tristram has been in existence for several years, though the exact date of its founding is unclear. Originally simply a collection of merchants looking to profit on adventurers and travelers drawn by legends of riches within the old cathedral, it slowly set down roots and became an established town. As soon as the cathedral was looted bare, however, the adventurers and travelers stopped coming, and New Tristram found itself in decline. The town is now comprised mostly of depressing shacks; the inn is the only building that looks even the least bit habitable.
Before I took my leave of this dreary place, I was cornered by an eccentric old man who seemed to have an endless supply of anecdotes and folksy wisdom to impart. He went on about there still being much of value deep within the cathedral in the form of tomes of ancient origin and wisdom. I will have to take his word for it, for I must admit that while I did explore the burnt remains of the "old" Tristram, I lacked the intestinal fortitude to do much more than take a few hesitating steps within that infamous cathedral of legend.
Diablo 3: Official Followers Trailer
Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.
When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.
When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.
Subscribe to:
Posts (Atom)